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by Anders-Petter
Andersson
Vision -
How can we explore the creative force in popular/techno
music and jazz improvisation? How can we learn to master
the intricate rhythmic of Thelonious Monk, the style of
the horns from Stax records and Maceo Parker's JB Horns,
the timbre in an ensemble, a Disco Jockey's montage
techniques in reorganisation of other's musical material?
These are questions that have bewildered music lovers,
teachers and makers of software and electronic musical
instruments for decades. In a research project in the
Narrativity and Communication studio within the
Swedish
Interactive Institute we explore possibilities created
when music is used in a collaborative computer mediated
environment.
Design and
Interaction "Do-Be-DJ" is a musical installation placed
in a rough urban setting of a public park. The
installation is a combination of a tape recorder,
computer game and a sampler/synthesizer, connected to 26
bricks in concrete. The bricks are placed on the ground
in a circular form, 6 meter in diameter. By touching and
stepping on the bricks the players activate music and
sound effect and are able to record and save their
compositions The physical interface makes it possible for
players to connect movement and dance in space with the
musical events in real-time. Four of the bricks activates
loops that creates a ground beat to improvise over, 15
melodic tones, six sound effects, and five functions for
recording, stop, play and shifting sound banks. Do-Be-DJ
contains four sound banks, divided in genres, from
arrangement for horns, Hip-Hop, Music Concrete, to Jazz
and Pop. Se also hardware structure and software
structure in separate documents.
Patterns for collaboration. From the point of view of
collaborative user situations, music collage technique is
an interesting way of dealing with narrative structures
and real-time events in open works/environments. With a
limited musically structured material, the human player
develops patterns that are dynamic, fluent, developed in
action,
involving bodily movements, music creation and dance. In
Do-Be-DJ the creation of these patterns are built on
activities such as conversation, competition,
collaboration and improvisation between two and/or more
players where the system is one of the players. Many
earlier works in the interactive music genre have taken
film music and music for theatre as its point of
departure, for example the use of leitmotif in the Jaws
or the sword in Wagner's the Ring. We have seen narration
in audio-interactive productions as a deviation from
narration in cinema and theatre, without
recognizing oral cultures as the DJ Culture, and its
methods for letting the player re-organize found musical
objects as he interacts and collaborate with others
on-stage over longer time.
Goals: 1) Build an interactive tangible installation for
collaborative music montage creation. 2) Investigate
design problems concerning the rhetoric of music
structures in such installation. 3) Develop and formalize
activity patterns for conversation, competition, and
collaboration while constructing the installation. 4)
Investigate three rhetoric layers in the interactive
"text": space (private-collaborative-public), time
(past-present-future) and interaction. Create and edit
sound and movement in nodes in a content-based
database.
9 april 1999 |