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Cube Culture: Eden

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by John McCormack

In this installation motion sensors, interfaced using the I-CubeX Digitizer and embedded in the space, detect the movement of people, creating a reactive relationship between the real and virtual environments. Movement within the space effects creatures' empathy towards each other. Also, the biomass 'feeds' off people's movement within the space (an empty room corresponds to a barren environment). Over time, creatures adapt according to the behaviour of people in the space.

Two translucent projection screens form an 'X' shape resulting in multi-layered images that appear to float through space and onto the surrounding walls. A four-channel sound system creates a unique and constantly changing multidimensional sonic landscape ö the sonification of the creatures communicating to each other in the world.

The latest version of Eden features networked worlds, an improved evolutionary algorithm, multiple screen projection, plus custom soundscapes for each evening.

3 august 2001

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