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Cube Culture: Ultima Ratio

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by Daniela Plewe

In this virtual reality ambient human paradoxes and dilemmas are represented as logical structures. A decision support system from AI research reasons then on such issues as: should Hamlet kill Claudius.., should Ilsa leave Casablanca with Rick..., should one live for ideals even if risking ones life..., etc.?

Thereby exceptions to rules allow to differentiate the formalisation. The system generated inner monologues of the characters and visualizes them in realtime as 3-D diagrams. The ambivalence of choices may become captured as images about mental spaces. The visual language (here of the first protoype) allows also to draw images beyond the logical functionality: features like "reasoning running wild", "courage - live wrong, but win" and "plans of a life" may be expressed within the semantics of Ultima Ratio.

1999

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