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by John
McCormack
In this installation motion sensors,
interfaced using the I-CubeX Digitizer and embedded in
the space, detect the movement of people, creating a
reactive relationship between the real and virtual
environments. Movement within the space effects
creatures' empathy towards each other. Also, the biomass
'feeds' off people's movement within the space (an empty
room corresponds to a barren environment). Over time,
creatures adapt according to the behaviour of people in
the space.
Two translucent projection screens form an 'X' shape
resulting in multi-layered images that appear to float
through space and onto the surrounding walls. A
four-channel sound system creates a unique and constantly
changing multidimensional sonic landscape ö the
sonification of the creatures communicating to each other
in the world.
The latest version of Eden features networked worlds, an
improved evolutionary algorithm, multiple screen
projection, plus custom soundscapes for each evening.
3 august 2001 |