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I-CubeX sensor control interface for education, research, music, art, dance, multimedia show and entertainment.
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Applications: Instrument Design

Expand your musical instrument to suit your expressive needs. Create innovative musical instruments. Design interactive sound spaces. Compose beyond the mouse and keyboard paradigm. You can do all that, and more, with I-CubeX sensors ! They can capture a variety of events and signals - see the list below for a relevant selection. Wanna get going right away ? Check our StarterPack deal !

Hyper

Examples

  • Make some wicked music with the Hyper guitar !
  • Perform gestural magic with the Theremin emulator.
  • Use Cycling '74 Max with I-CubeX: see above, and check our support section.
  • Control Ableton Live with I-CubeX, read about it here.
  • Control Propellerheads Reason with I-CubeX, read about it here.
  • Control Applied Acoustics Tassman with I-CubeX, read about it here.
  • Browse more examples of I-CubeX-ed musical instruments.
  • How does it work ?

    Sensors are connected to a computer, using one of the following thumb-sized interfaces:

  • microSystem: 8 analog/10-bit inputs at > 1 KS/s via MIDI.
  • USB-microSystem: 8 analog/10-bit inputs at > 5 KS/s and 8 digital outputs (for actuators), via USB.
  • Wi-microSystem: 8 analog/10-bit inputs at > 1 KS/s via Bluetooth wireless (legal to use anywhere in the world) with 100 meter range, includes BatteryPack-800.
  • With I-CubeX software you can now configure the sensor interface to process the sensor signals and events, and map them to a variety of MIDI messages as control information for your sound and music equipment. There is a wealth of software and devices that you can use in conjunction with I-CubeX to map the data to audiovisual effects.

    For more information about I-CubeX, read the About page.

    Sensors

    Whole-body motion

    • Flash + SeeLaser or SeeLaser-IR: crossing a line of upto at least 10 m length
    • MoveAlong: speed and direction of motion within a space, -511°/s to +512°/s upto 5 m within 22° angle
    • MoveOn: motion (or not) within a space, 2.5 m within 60° angle to 5.0 m within 10° angle
    • TapTile: contact force, upto ~ 100 Kg within 30 cm diameter
    • TouchStripOn: step (or not) on the strip, 5 x 275 mm
    • ReachClose: distance, 0.05 - 2 m within line of sight
    • Advance-645: distance, 0.152 - 6.45 m without acoustic obstructions

    Limb motion

    • BendMicro: flex angle upto at least 180° with a min. 5 mm flex radius along 37 mm strip
    • BendMini: flex angle upto at least 180° with a minimum 5 mm flex radius along 63 mm strip
    • BendShort: flex angle upto at least 180° with a minimum 5 mm flex radius along 87 mm strip
    • GForce2D-2: acceleration, upto 2G, and inclination, 360 ° range, both in 2 directions
    • GForce2D-18: acceleration, upto 18G, and inclination, 360 ° range, both in 2 directions
    • GForce3D-3: acceleration, upto 3G, and inclination, 360 ° range, both in 3 directions
    • GForce3D-35: acceleration, upto 35G, in 3 directions
    • Orient3D: pitch, yaw and roll, 360 ° range
    • Spin2D-500: angular velocity, upto ± 500 °/s

    Proximity, distance

    • ReachOn: upto 2 mm from behind a cover
    • Magnetic: upto 7 cm with included magnet
    • Reach: upto 15 cm from behind a cover
    • ReachClose: 0.05 - 2 m within line of sight
    • Advance-645: 0.152 - 6.45 m without acoustic obstructions

    Touch, slide, turn

    • Bang: pickup taps and other impacts applied anywhere on a surface
    • TouchMicro-3: contact force upto ~ 40 Kg within 3 mm diameter area
    • TouchMicro-5: contact force upto ~ 100 Kg within 5 mm diameter area
    • TouchMicro-10: contact force upto ~ 70 Kg within 10 mm diameter area
    • TouchMini: contact force upto ~ 100 Kg within 13 mm diameter area
    • Touch: contact force upto ~ 100 Kg within 37.5 x 37.5 mm area
    • TouchStrip: contact force upto ~ 100 Kg within 13 x 609 mm area
    • TouchMiniOn: touch (or not) the button, 10x10 mm
    • TouchStripOn: touch (or not) the strip, 5 x 275 mm
    • TouchGlove: glove with TouchMini sensors on each fingertip and palm
    • ReachOn: touch (or not) the surface, 30 x 30 mm
    • Slide-50 contact position, upto 50 (x 7.0 mm)
    • Slide contact position, upto 140 mm (x 20 mm)
    • Slide-170 contact position, upto 170 (x 7 mm)
    • SlideLong contact position, upto 384 (x 20 mm)
    • Slide-500 contact position, upto 500 (x 7.0 mm)
    • SlideRound contact position, upto 360° within a 46/56 mm inner/outer diameter ring)
    • SlideWide contact position, upto 165 (x 160 mm)
    • Push: contact position, upto 100 mm
    • Push2D: contact position in 2 directions, ± 5 mm
    • Turn: rotation, single turn upto 300°
    • Turn&Spin: rotation or angular velocity, infinite turns of 360°

    Object manipulation

    • GForce2D-2: acceleration, upto 2G, and inclination, 360 ° range, both in 2 directions
    • GForce2D-18: acceleration, upto 18G, and inclination, 360 ° range, both in 2 directions
    • GForce3D-3: acceleration, upto 3G, and inclination, 360 ° range, both in 3 directions
    • GForce3D-35: acceleration, upto 35G, in 3 directions
    • Orient3D: pitch, yaw and roll, 360 ° range
    • Spin2D-500: angular velocity, upto ± 500 °/s
    • TiltOn: inclination, up/left/down/right (4 steps)

    Body physiology

    • BioBeat: heart beat such as in an EKG (electro-cardiogram)
    • BioEmo: skin resistance or GSR (galvanic skin response)
    • BioFlex: muscle tension such as in an EMG (electro-myogram)
    • BioWave: brainwaves such as in an EEG (electro-encephalogram) and
      eye movement such as in an EOG (electro-oculogram)

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