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Teach about human computer interaction, motion capture, interaction design, physical computing, interactive art, video games, musical instruments and live performing with I-CubeX sensors ! They can capture a variety of events and signals - see the list below for a relevant selection.
Examples
Introduce interaction design to media art newbies with the interactive picture frame, and have them think about the design of an innovative museum exhibit.
In your advanced media art class, get into controlling Adobe Flash and/or Director with I-CubeX.
Do a class on game controllers. Let your students explore the BalanceTile or an instrumented tennis racquet.
Wow DJs/VJs, dancers and other live performers by explaining the possibilities of controlling Ableton Live and/or Propellerheads Reason with I-CubeX.
Use the Hyper guitar, Theremin emulator examples and/or "controlling Applied Acoustics Tassman with I-CubeX", as a basis for a course about musical instrument design.
Get hands-on and do a physical computing workshop using Cycling '74 Max and I-CubeX (check our support section).
Browse more examples of classes where I-CubeX was used.
How does it work ?
Sensors are connected to a computer, using one of the following thumb-sized interfaces:
USB-microSystem: 8 analog/10-bit inputs at > 5 KS/s and 8 digital outputs (for actuators), via USB.
microSystem: 8 analog/10-bit inputs at > 1 KS/s via MIDI.
Wi-microSystem: 8 analog/10-bit inputs at > 1 KS/s via Bluetooth wireless (legal to use anywhere in the world) with 100 meter range, includes BatteryPack-800.
With I-CubeX software you can now configure the sensor interface to process the sensor signals and events, and map them to joystick controller values for use in your gaming environment and/or to a variety of MIDI messages as control information for sound and/or visual effects equipment. There is a wealth of software and devices that you can use in conjunction with I-CubeX to map the data to audiovisual effects.
For more information about I-CubeX, read the About page.
Ready to order ? Please check our Xplorer package and get setup quickly while saving $$$.
Sensors
Whole-body motion
- Flash + SeeLaser or SeeLaser-IR: crossing a line of upto at least 10 m length
- MoveAlong: speed and direction of motion within a space, -511°/s to +512°/s upto 5 m within 22° angle
- MoveOn: motion (or not) within a space, 2.5 m within 60° angle to 5.0 m within 10° angle
- TapTile: contact force, upto ~ 100 Kg within 30 cm diameter
- TouchStripOn: step (or not) on the strip, 5 x 275 mm
- ReachClose: distance, 0.05 - 2 m within line of sight
- Advance-645: distance, 0.152 - 6.45 m without acoustic obstructions
Limb motion
- BendMicro: flex angle upto at least 180° with a min. 5 mm flex radius along 37 mm strip
- BendMini: flex angle upto at least 180° with a minimum 5 mm flex radius along 63 mm strip
- BendShort: flex angle upto at least 180° with a minimum 5 mm flex radius along 87 mm strip
- GForce2D-2: acceleration, upto 2G, and inclination, 360 ° range, both in 2 directions
- GForce2D-18: acceleration, upto 18G, and inclination, 360 ° range, both in 2 directions
- GForce3D-3: acceleration, upto 3G, and inclination, 360 ° range, both in 3 directions
- GForce3D-35: acceleration, upto 35G, in 3 directions
- Orient3D: pitch, yaw and roll, 360 ° range
- Spin2D-500: angular velocity, upto ± 500 °/s
Proximity, distance
- ReachOn: upto 2 mm from behind a cover
- Magnetic: upto 7 cm with included magnet
- Reach: upto 15 cm from behind a cover
- ReachClose: 0.05 - 2 m within line of sight
- Advance-645: 0.152 - 6.45 m without acoustic obstructions
Touch, slide, turn
- Bang: pickup taps and other impacts applied anywhere on a surface
- TouchMicro-3: contact force upto ~ 40 Kg within 3 mm diameter area
- TouchMicro-5: contact force upto ~ 100 Kg within 5 mm diameter area
- TouchMicro-10: contact force upto ~ 70 Kg within 10 mm diameter area
- TouchMini: contact force upto ~ 100 Kg within 13 mm diameter area
- Touch: contact force upto ~ 100 Kg within 37.5 x 37.5 mm area
- TouchStrip: contact force upto ~ 100 Kg within 13 x 609 mm area
- TouchMiniOn: touch (or not) the button, 10x10 mm
- TouchStripOn: touch (or not) the strip, 5 x 275 mm
- TouchGlove: glove with TouchMini sensors on each fingertip and palm
- ReachOn: touch (or not) the surface, 30 x 30 mm
- Slide-50 contact position, upto 50 (x 7.0 mm)
- Slide contact position, upto 140 mm (x 20 mm)
- Slide-170 contact position, upto 170 (x 7 mm)
- SlideLong contact position, upto 384 (x 20 mm)
- Slide-500 contact position, upto 500 (x 7.0 mm)
- SlideRound contact position, upto 360° within a 46/56 mm inner/outer diameter ring)
- SlideWide contact position, upto 165 (x 160 mm)
- Push: contact position, upto 100 mm
- Push2D: contact position in 2 directions, ± 5 mm
- Turn: rotation, single turn upto 300°
- Turn&Spin: rotation or angular velocity, infinite turns of 360°
Object manipulation
- GForce2D-2: acceleration, upto 2G, and inclination, 360 ° range, both in 2 directions
- GForce2D-18: acceleration, upto 18G, and inclination, 360 ° range, both in 2 directions
- GForce3D-3: acceleration, upto 3G, and inclination, 360 ° range, both in 3 directions
- GForce3D-35: acceleration, upto 35G, in 3 directions
- Orient3D: pitch, yaw and roll, 360 ° range
- Spin2D-500: angular velocity, upto ± 500 °/s
- TiltOn: inclination, up/left/down/right (4 steps)
Body physiology
- BioBeat: heart beat such as in an EKG (electro-cardiogram)
- BioEmo: skin resistance or GSR (galvanic skin response)
- BioFlex: muscle tension such as in an EMG (electro-myogram)
- BioWave: brainwaves such as in an EEG (electro-encephalogram) and
eye movement such as in an EOG (electro-oculogram)
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