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I-CubeX sensor control interface for education, research, music, art, dance, multimedia show and entertainment.
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Applications: Teaching

Teach about human computer interaction, motion capture, interaction design, physical computing, interactive art, video games, musical instruments and live performing with I-CubeX sensors ! They can capture a variety of events and signals - see the list below.

Examples

  • Introduce interaction design to media art newbies with the interactive picture frame, and have them think about the design of an innovative museum exhibit.
  • In your advanced media art class, get into controlling Adobe Flash and/or Director with I-CubeX.
  • Do a class on game controllers. Let your students explore the BalanceTile or an instrumented tennis racquet.
  • Wow DJs/VJs, dancers and other live performers by explaining the possibilities of controlling Ableton Live and/or Propellerheads Reason with I-CubeX.
  • Use the Hyper guitar, Theremin emulator examples and/or "controlling Applied Acoustics Tassman with I-CubeX", as a basis for a course about musical instrument design.
  • Get hands-on and do a physical computing workshop using Cycling '74 Max and I-CubeX (check our support section).
  • Browse more examples of classes where I-CubeX was used.
  • How does it work ?

    Sensors are connected to a computer, using one of the following thumb-sized interfaces:

  • USB-microSystem: 8 analog/10-bit inputs at > 5 KS/s and 8 digital outputs (for actuators), via USB.
  • Wi-microSystem: 8 analog/10-bit inputs at > 1 KS/s via Bluetooth wireless (legal to use anywhere in the world) with 100 meter range, includes BatteryPack-1000.
  • With I-CubeX software you can now configure the sensor interface to process the sensor signals and events, and map them to joystick controller values for use in your gaming environment and/or to a variety of MIDI messages as control information for sound and/or visual effects equipment. There is a wealth of software and devices that you can use in conjunction with I-CubeX to map the data to audiovisual effects.

    For more information about I-CubeX, read the About page.

    Ready to order ? Please check our Xplorer package and get setup quickly while saving $$$.

    Sensors

    Whole-body motion

    • Flash + SeeLaser-Red or SeeLaser-IR: crossing a line of upto at least 10 m length
    • MoveAlong: speed and direction of motion within a space, -511°/s to +512°/s upto 5 m within 22° angle
    • MoveAround: temperature of 8 objects, 5 m within 41° by 6.0° field of view
    • MoveOn: motion (or not) within a space, 2.5 m within 60° angle to 5.0 m within 10° angle
    • TapTile: contact force, upto ~ 100 Kg within 30 cm diameter
    • ReachClose: distance, 0.05 - 2 m within line of sight
    • ReachFar: distance, 1.0 - 5.5 m within line of sight
    • Advance-645: distance, 0.152 - 6.45 m without acoustic obstructions

    Limb motion

    • BendMicro: flex angle upto at least 180° with a min. 5 mm flex radius along 37 mm strip
    • BendMini: flex angle upto at least 180° with a minimum 5 mm flex radius along 63 mm strip
    • BendShort: flex angle upto at least 180° with a minimum 5 mm flex radius along 87 mm strip
    • GForce3D-6: acceleration, upto 6G, and inclination, 360 ° range, both in 3 directions
    • Orient3D: pitch, yaw and roll, 360 ° range
    • Spin2D-500: angular velocity, upto ± 500 °/s

    Proximity, distance

    • ReachOn: upto 2 mm from behind a cover
    • Magnetic: upto 7 cm with included magnet
    • Reach: upto 15 cm from behind a cover
    • ReachClose: 0.05 - 2 m within line of sight
    • Advance-645: 0.152 - 6.45 m without acoustic obstructions

    Touch, slide, turn

    • Bang: pickup taps and other impacts applied anywhere on a surface
    • TouchMicro-3: contact force upto ~ 40 Kg within 3 mm diameter area
    • TouchMicro-5: contact force upto ~ 100 Kg within 5 mm diameter area
    • TouchMicro-10: contact force upto ~ 70 Kg within 10 mm diameter area
    • TouchMini: contact force upto ~ 100 Kg within 13 mm diameter area
    • Touch: contact force upto ~ 100 Kg within 37.5 x 37.5 mm area
    • TouchStrip: contact force upto ~ 100 Kg within 13 x 609 mm area
    • TouchMiniOn: touch (or not) the button, 10x10 mm
    • TouchGlove: glove with TouchMini sensors on each fingertip and palm
    • ReachOn: touch (or not) the surface, 30 x 30 mm
    • Slide-50: contact position, upto 50 (x 7.0 mm)
    • Slide-170: contact position, upto 170 (x 7 mm)
    • Slide-500: contact position, upto 500 (x 7.0 mm)
    • SlideRound: contact position, upto 360° within a 46/56 mm inner/outer diameter ring)
    • SlideWide: contact position, upto 165 (x 160 mm)
    • Push: contact position, upto 100 mm
    • Push2D: contact position in 2 directions, ± 5 mm
    • Turn: rotation, single turn upto 300°

    Object manipulation

    • GForce3D-6: acceleration, upto 6G, and inclination, 360 ° range, both in 3 directions
    • Orient3D: pitch, yaw and roll, 360 ° range
    • Spin2D-500: angular velocity, upto ± 500 °/s

    Body neurophysiology

    • BioBeat: heart contractions such as in an EKG (electro-cardiogram)
    • BioEmo: skin resistance or GSR (galvanic skin response)
    • BioFlex: muscle tension such as in an EMG (electro-myogram)
    • BioWave: brain waves such as in an EEG (electro-encephalogram) and
      eye movement such as in an EOG (electro-oculogram)
    • Stretch: in/exhalation

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