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Teach about human computer interaction, motion capture, interaction design, physical computing, interactive art, video games, musical instruments and live performing with I-CubeX sensors ! They can capture a variety of events and signals - see the list below.
Examples
Introduce interaction design to media art newbies with the interactive picture frame, and have them think about the design of an innovative museum exhibit.
In your advanced media art class, get into controlling Adobe Flash and/or Director with I-CubeX.
Do a class on game controllers. Let your students explore the BalanceTile or an instrumented tennis racquet.
Wow DJs/VJs, dancers and other live performers by explaining the possibilities of controlling Ableton Live and/or Propellerheads Reason with I-CubeX.
Use the Hyper guitar, Theremin emulator examples and/or "controlling Applied Acoustics Tassman with I-CubeX", as a basis for a course about musical instrument design.
Get hands-on and do a physical computing workshop using Cycling '74 Max and I-CubeX (check our support section).
Browse more examples of classes where I-CubeX was used.
How does it work ?
Sensors are connected to a computer, using one of the following thumb-sized interfaces:
USB-microSystem: 8 analog/10-bit inputs at > 5 KS/s and 8 digital outputs (for actuators), via USB.
Wi-microSystem: 8 analog/10-bit inputs at > 1 KS/s via Bluetooth wireless (legal to use anywhere in the world) with 100 meter range, includes BatteryPack-1000.
With I-CubeX software you can now configure the sensor interface to process the sensor signals and events, and map them to joystick controller values for use in your gaming environment and/or to a variety of MIDI messages as control information for sound and/or visual effects equipment. There is a wealth of software and devices that you can use in conjunction with I-CubeX to map the data to audiovisual effects.
For more information about I-CubeX, read the About page.
Ready to order ? Please check our Xplorer package and get setup quickly while saving $$$.
Sensors
Whole-body motion
- Flash + SeeLaser-Red or SeeLaser-IR: crossing a line of upto at least 10 m length
- MoveAlong: speed and direction of motion within a space, -511°/s to +512°/s upto 5 m within 22° angle
- MoveAround: temperature of 8 objects, 5 m within 41° by 6.0° field of view
- MoveOn: motion (or not) within a space, 2.5 m within 60° angle to 5.0 m within 10° angle
- TapTile: contact force, upto ~ 100 Kg within 30 cm diameter
- ReachClose: distance, 0.05 - 2 m within line of sight
- ReachFar: distance, 1.0 - 5.5 m within line of sight
- Advance-645: distance, 0.152 - 6.45 m without acoustic obstructions
Limb motion
- BendMicro: flex angle upto at least 180° with a min. 5 mm flex radius along 37 mm strip
- BendMini: flex angle upto at least 180° with a minimum 5 mm flex radius along 63 mm strip
- BendShort: flex angle upto at least 180° with a minimum 5 mm flex radius along 87 mm strip
- GForce3D-6: acceleration, upto 6G, and inclination, 360 ° range, both in 3 directions
- Orient3D: pitch, yaw and roll, 360 ° range
- Spin2D-500: angular velocity, upto ± 500 °/s
Proximity, distance
- ReachOn: upto 2 mm from behind a cover
- Magnetic: upto 7 cm with included magnet
- Reach: upto 15 cm from behind a cover
- ReachClose: 0.05 - 2 m within line of sight
- Advance-645: 0.152 - 6.45 m without acoustic obstructions
Touch, slide, turn
- Bang: pickup taps and other impacts applied anywhere on a surface
- TouchMicro-3: contact force upto ~ 40 Kg within 3 mm diameter area
- TouchMicro-5: contact force upto ~ 100 Kg within 5 mm diameter area
- TouchMicro-10: contact force upto ~ 70 Kg within 10 mm diameter area
- TouchMini: contact force upto ~ 100 Kg within 13 mm diameter area
- Touch: contact force upto ~ 100 Kg within 37.5 x 37.5 mm area
- TouchStrip: contact force upto ~ 100 Kg within 13 x 609 mm area
- TouchMiniOn: touch (or not) the button, 10x10 mm
- TouchGlove: glove with TouchMini sensors on each fingertip and palm
- ReachOn: touch (or not) the surface, 30 x 30 mm
- Slide-50: contact position, upto 50 (x 7.0 mm)
- Slide-170: contact position, upto 170 (x 7 mm)
- Slide-500: contact position, upto 500 (x 7.0 mm)
- SlideRound: contact position, upto 360° within a 46/56 mm inner/outer diameter ring)
- SlideWide: contact position, upto 165 (x 160 mm)
- Push: contact position, upto 100 mm
- Push2D: contact position in 2 directions, ± 5 mm
- Turn: rotation, single turn upto 300°
Object manipulation
- GForce3D-6: acceleration, upto 6G, and inclination, 360 ° range, both in 3 directions
- Orient3D: pitch, yaw and roll, 360 ° range
- Spin2D-500: angular velocity, upto ± 500 °/s
Body neurophysiology
- BioBeat: heart contractions such as in an EKG (electro-cardiogram)
- BioEmo: skin resistance or GSR (galvanic skin response)
- BioFlex: muscle tension such as in an EMG (electro-myogram)
- BioWave: brain waves such as in an EEG (electro-encephalogram) and
eye movement such as in an EOG (electro-oculogram)
- Stretch: in/exhalation
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