by Sang Mah, Axel Mulder and Darek
Garncarz
Sitrus was an interactive installation
exhibited during CHI 96, a conference and exhibition on
computer-human interaction in Vancouver, Canada.
Show
Sitrus realized an environment with an
atmosphere of a market place with sounds and animated
graphical characters controlled by the visitors motions.
Sitrus was on display as an "informal demo" during the
entire CHI conference at the conference venue.
![Sitrus 96 fruit](http://infusionsystems.com/culture/picts/sitrus96fruit2.gif)
Technology
An instrumented floor was built using enlarged versions
of 16 TapTile sensors, in a 4x4
matrix yielding a 6x6 ft surface. These sensors captured
the weight displacement of a visitor. A park bench was
instrumented with Touch sensors to capture
a visitor sitting down and/or leaning back. Three baskets
contained fake fruits made of stuffed fabric and
instrumented with Touch sensors as well to
detect touching and/or squeezing movements of a visitor.
All sensors were interfaced using the I-CubeX. The sensor
data was analysed, interpreted and applied as control
parameters for the sound scape by using Max, a graphical
programming language. The sensor data was also used to
trigger animation sequences generated by LifeForms, a
character animation software package.
![Sitrus 96 bench](http://infusionsystems.com/culture/picts/sitrus96bench.gif)
![Sitrus 96 floor](http://infusionsystems.com/culture/picts/sitrus96floor.gif)
Acknowledgements
Many thanks to the CHI team as well the
Graphics lab at Simon Fraser University ! And a big hug
for Sang, Valerie and Simon.
References
Lifeforms by Credo Interactive
Max by Opcode Systems
I-CubeX, Touch, Taptile by Infusion Systems |