by Sang Mah, Axel Mulder and Darek
Garncarz
Sitrus was an interactive installation
exhibited during CHI 96, a conference and exhibition on
computer-human interaction in Vancouver, Canada.
Show
Sitrus realized an environment with an
atmosphere of a market place with sounds and animated
graphical characters controlled by the visitors motions.
Sitrus was on display as an "informal demo" during the
entire CHI conference at the conference venue.

Technology
An instrumented floor was built using enlarged versions
of 16 TapTile sensors, in a 4x4
matrix yielding a 6x6 ft surface. These sensors captured
the weight displacement of a visitor. A park bench was
instrumented with Touch sensors to capture
a visitor sitting down and/or leaning back. Three baskets
contained fake fruits made of stuffed fabric and
instrumented with Touch sensors as well to
detect touching and/or squeezing movements of a visitor.
All sensors were interfaced using the I-CubeX. The sensor
data was analysed, interpreted and applied as control
parameters for the sound scape by using Max, a graphical
programming language. The sensor data was also used to
trigger animation sequences generated by LifeForms, a
character animation software package.


Acknowledgements
Many thanks to the CHI team as well the
Graphics lab at Simon Fraser University ! And a big hug
for Sang, Valerie and Simon.
References
Lifeforms by Credo Interactive
Max by Opcode Systems
I-CubeX, Touch, Taptile by Infusion Systems |