Develop new games and game controllers with I-CubeX sensors ! They can capture a variety of events and signals - see the list below.
Examples
With the BalanceTile, use your balance to navigate a QuickTime VR movie.
Instrument a tennis racquet and turn it into a musical controller.
Control Adobe Flash with I-CubeX, read about it here.
Control Adobe Director with I-CubeX, read about it here.
Browse more examples of innovative interactive entertainment.
How does it work ?
Sensors are connected to a computer, using one of the following thumb-sized interfaces:
WiDig: 8 analog (10-bit) / digital (I2C) inputs at > 5 KS/s and 8 digital (binary or I2C) outputs (for actuators), via USB, BLE or WiFi.
USB-microDig: 8 analog (10-bit) / digital (I2C) inputs at > 5 KS/s and 8 digital (binary or I2C) outputs (for actuators), via USB.
Wi-microDig: 8 analog (10-bit) / digital (I2C) inputs at > 1 KS/s via "Classic" Bluetooth wireless with 100 meter range.
With I-CubeX software you can now configure the sensor interface to process the sensor signals and events, and map them to joystick controller values for use in your gaming environment and/or to a variety of MIDI messages as control information for sound and/or visual effects equipment. There is a wealth of software and devices that you can use in conjunction with I-CubeX to map the data to audiovisual effects.
For more information about I-CubeX, read the About page.
Sensors
Whole-body motion
- Flash + SeeLaser-Red or SeeLaser-IR: crossing a line of upto at least 10 m length
- LoungeOn: lying or seated on a sofa or bed (or not), 67 x 38 cm
- SitOn: seated on a chair (or not), 35 x 25 cm
- MoveAround: temperature of 8 objects, 5 m within 41° by 6.0° field of view
- MoveOn: motion (or not) within a space, 2.5 m within 60° angle to 5.0 m within 10° angle
- TapTile: contact force, upto ~ 100 Kg within 30 cm diameter
- ReachClose: distance, 0.05 - 2 m within line of sight
- ReachFar: distance, 1.0 - 5.5 m within line of sight
- Advance-645: distance, 0.152 - 6.45 m without acoustic obstructions
Limb motion
- BendMicro: flex angle upto at least 180° with a min. 5 mm flex radius along 37 mm strip
- BendMini: flex angle upto at least 180° with a minimum 5 mm flex radius along 63 mm strip
- BendShort: flex angle upto at least 180° with a minimum 5 mm flex radius along 87 mm strip
- GForce3D-6: acceleration, upto 6G, and inclination, 360 ° range, both in 3 directions
- Orient3D: heading (yaw), pitch and roll, 360 ° heading range, ±90 pitch and roll range
Proximity, distance
- ReachOn: upto 2 mm from behind a cover
- Magnetic3D: upto 15 cm with included magnet
- Reach: upto 15 cm from behind a cover
- ReachClose: 0.05 - 2 m within line of sight
- Advance-645: 0.152 - 6.45 m without acoustic obstructions
Touch, slide, turn
- Bang: pickup taps and other impacts applied anywhere on a surface
- TouchMicro-03: contact force upto ~ 40 Kg within 3 mm diameter area
- TouchMicro-5: contact force upto ~ 100 Kg within 5 mm diameter area
- TouchMicro-10: contact force upto ~ 70 Kg within 10 mm diameter area
- TouchMini: contact force upto ~ 100 Kg within 13 mm diameter area
- Touch: contact force upto ~ 100 Kg within 37.5 x 37.5 mm area
- TouchStrip: contact force upto ~ 100 Kg within 13 x 609 mm area
- TouchMiniOn: touch (or not) the button, 10x10 mm
- TouchGlove: glove with TouchMicro-5 sensors on each fingertip and palm
- ReachOn: touch (or not) the surface, 30 x 30 mm
- Slide-050: contact position, upto 50 (x 7.0 mm)
- Slide-100: contact position, upto 100 (x 7.0 mm)
- Slide-170: contact position, upto 170 (x 7 mm)
- Slide-200: contact position, upto 200 (x 7.0 mm)
- Slide-300: contact position, upto 300 (x 7.0 mm)
- Slide-400: contact position, upto 400 (x 7.0 mm)
- Slide-500: contact position, upto 500 (x 7.0 mm)
- Slide-750: contact position, upto 750 (x 7.0 mm)
- SlideRound: contact position, upto 360° within a 46/56 mm inner/outer diameter ring)
- SlideWide: contact position, upto 165 (x 160 mm)
- Push: contact position, upto 100 mm
- Push2D: contact position in 2 directions, ± 5 mm
- Turn: rotation, single turn upto 300°
Object manipulation
- GForce3D-6: acceleration, upto 6G, and inclination, 360 ° range, both in 3 directions
- Orient3D: heading (yaw), pitch and roll, 360 ° heading range, ±90 pitch and roll range
Body neurophysiology
- BioVolt: heart contractions such as in an EKG (electro-cardiogram)
- BioVolt: muscle tension such as in an EMG (electro-myogram)
- BioVolt: brain waves such as in an EEG (electro-encephalogram) and
eye movement such as in an EOG (electro-oculogram)
- BioEmo: skin resistance or GSR (galvanic skin response)
- Stretch: in/exhalation
- Hot: body temperature
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