Home About News New Customer My Account My Cart All products Download Support
Products Get Started
Demos Contact Us
Shop
Browse products
All products
My account
My quotes
My cart
Login
Currency:
Events
Click here for upcoming events ..


Applications: Game Design

Develop new games and game controllers with I-CubeX sensors ! They can capture a variety of events and signals - see the list below.

BalanceTile

Examples

  • With the BalanceTile, use your balance to navigate a QuickTime VR movie.
  • Instrument a tennis racquet and turn it into a musical controller.
  • Control Adobe Flash with I-CubeX, read about it here.
  • Control Adobe Director with I-CubeX, read about it here.
  • Browse more examples of innovative interactive entertainment.
  • How does it work ?

    Sensors are connected to a computer, using one of the following thumb-sized interfaces:

  • WiDig: 8 analog (10-bit) / digital (I2C) inputs at > 5 KS/s and 8 digital (binary or I2C) outputs (for actuators), via USB, BLE or WiFi.
  • USB-microDig: 8 analog (10-bit) / digital (I2C) inputs at > 5 KS/s and 8 digital (binary or I2C) outputs (for actuators), via USB.
  • Wi-microDig: 8 analog (10-bit) / digital (I2C) inputs at > 1 KS/s via "Classic" Bluetooth wireless with 100 meter range.
  • With I-CubeX software you can now configure the sensor interface to process the sensor signals and events, and map them to joystick controller values for use in your gaming environment and/or to a variety of MIDI messages as control information for sound and/or visual effects equipment. There is a wealth of software and devices that you can use in conjunction with I-CubeX to map the data to audiovisual effects.

    For more information about I-CubeX, read the About page.

    Sensors

    Whole-body motion

    • Flash + SeeLaser-Red or SeeLaser-IR: crossing a line of upto at least 10 m length
    • LoungeOn: lying or seated on a sofa or bed (or not), 67 x 38 cm
    • SitOn: seated on a chair (or not), 35 x 25 cm
    • MoveAround: temperature of 8 objects, 5 m within 41° by 6.0° field of view
    • MoveOn: motion (or not) within a space, 2.5 m within 60° angle to 5.0 m within 10° angle
    • TapTile: contact force, upto ~ 100 Kg within 30 cm diameter
    • ReachClose: distance, 0.05 - 2 m within line of sight
    • ReachFar: distance, 1.0 - 5.5 m within line of sight
    • Advance-645: distance, 0.152 - 6.45 m without acoustic obstructions

    Limb motion

    • BendMicro: flex angle upto at least 180° with a min. 5 mm flex radius along 37 mm strip
    • BendMini: flex angle upto at least 180° with a minimum 5 mm flex radius along 63 mm strip
    • BendShort: flex angle upto at least 180° with a minimum 5 mm flex radius along 87 mm strip
    • GForce3D-6: acceleration, upto 6G, and inclination, 360 ° range, both in 3 directions
    • Orient3D: heading (yaw), pitch and roll, 360 ° heading range, ±90 pitch and roll range

    Proximity, distance

    • ReachOn: upto 2 mm from behind a cover
    • Magnetic3D: upto 15 cm with included magnet
    • Reach: upto 15 cm from behind a cover
    • ReachClose: 0.05 - 2 m within line of sight
    • Advance-645: 0.152 - 6.45 m without acoustic obstructions

    Touch, slide, turn

    • Bang: pickup taps and other impacts applied anywhere on a surface
    • TouchMicro-03: contact force upto ~ 40 Kg within 3 mm diameter area
    • TouchMicro-5: contact force upto ~ 100 Kg within 5 mm diameter area
    • TouchMicro-10: contact force upto ~ 70 Kg within 10 mm diameter area
    • TouchMini: contact force upto ~ 100 Kg within 13 mm diameter area
    • Touch: contact force upto ~ 100 Kg within 37.5 x 37.5 mm area
    • TouchStrip: contact force upto ~ 100 Kg within 13 x 609 mm area
    • TouchMiniOn: touch (or not) the button, 10x10 mm
    • TouchGlove: glove with TouchMicro-5 sensors on each fingertip and palm
    • ReachOn: touch (or not) the surface, 30 x 30 mm
    • Slide-050: contact position, upto 50 (x 7.0 mm)
    • Slide-100: contact position, upto 100 (x 7.0 mm)
    • Slide-170: contact position, upto 170 (x 7 mm)
    • Slide-200: contact position, upto 200 (x 7.0 mm)
    • Slide-300: contact position, upto 300 (x 7.0 mm)
    • Slide-400: contact position, upto 400 (x 7.0 mm)
    • Slide-500: contact position, upto 500 (x 7.0 mm)
    • Slide-750: contact position, upto 750 (x 7.0 mm)
    • SlideRound: contact position, upto 360° within a 46/56 mm inner/outer diameter ring)
    • SlideWide: contact position, upto 165 (x 160 mm)
    • Push: contact position, upto 100 mm
    • Push2D: contact position in 2 directions, ± 5 mm
    • Turn: rotation, single turn upto 300°

    Object manipulation

    • GForce3D-6: acceleration, upto 6G, and inclination, 360 ° range, both in 3 directions
    • Orient3D: heading (yaw), pitch and roll, 360 ° heading range, ±90 pitch and roll range

    Body neurophysiology

    • BioVolt: heart contractions such as in an EKG (electro-cardiogram)
    • BioVolt: muscle tension such as in an EMG (electro-myogram)
    • BioVolt: brain waves such as in an EEG (electro-encephalogram) and
      eye movement such as in an EOG (electro-oculogram)
    • BioEmo: skin resistance or GSR (galvanic skin response)
    • Stretch: in/exhalation
    • Hot: body temperature

    Product Search




    Advanced Search
    Slide-500 v1.0
    Slide-500 v1.0
    $53.62US
    $48.26US
    view all specials
    Support
    New Customers

    Need help?

    Resources

    Downloads

    User forums

    Linkedin group LinkedIn group

    Facebook page Facebook page